![prime directive rpg prime directive rpg](https://static.wikia.nocookie.net/startrek/images/d/d5/SA1.jpg)
Star Trek takes some heat for having aliens that are nothing more than SAG members with a few latex bumps glued to their faces. Nevertheless, there are some good points. And while I've never actually played Prime Directive, I have looked over the rules and I think they have an odd, and to me at least, off-putting tone. So it's not fair to dismiss Prime Directive out of hand. (There's now an upcoming official SFB supplement for Starmada.) And of course Mekton Z has a large wargaming component to it, and it's one of my favorite games. I've had fun playing FASA's STSTCS and even statted up some Star Trek ships for Starmada to use the Starline 2400 miniatures. As a kid when I drew pictures of spaceships they were usually blasting each other with ray guns. Robert's right that it would be hypocritical to condemn SFB just because it's a wargame. And you can even find extra SSDs on the web.
#PRIME DIRECTIVE RPG FULL#
It's meant to ease you into the full rules, but if you stick to the basics it actually makes for a great rules lite game on it's own.
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What I played was the free introductory Cadet's version. It has such a reputation for complexity and slow play that I steered clear of it, although I have played a game or two since.
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Despite enjoying starship combat games I was never into Star Fleet Battles, although I knew some people who played it regularly. I can't find anything to disagree with in what he said, but I thought I'd share my own approach/avoidance feelings toward the Star Fleet Universe. The other day Robert Saint John had a good post about ADB's Prime Directive RPG on his blog.